Indy Paintball Battleground

Evil Dead 2
“Hail to The King”

September 24th-25th, 2022

After the horrific battle for humanity’s fate… Evil Ash managed to beat good Ash into submission. With good Ash beaten and humanity enslaved to do the bidding of the dead… Evil Ash decides that killing Good Ash was too easy of a punishment for the soul of Ashley Williams.

Evil Ash rummages through the Necronomicon with evil intent… He finally comes across a fitting spell, a spell that will send Good Ash into another dimension!

He will let Good Ash live with the disappointment and guilt that he had let everyone he knows and loves get enslaved to the Evil Undead Army for all eternity! Evil Ash sets up the ritual site, finds to innocent humans to sacrifice and the spell starts…

As the portal opens to another dimension swirling and slowing drawing everything around it into the abyss. Evil Ash Orders the Mindless Army of Skeletons to throw Good Ash’s unconscious body into the portal… Good Ash now awakes in a strange desert surrounded debris and other garbage that had got sucked into the portal as they threw him in.

Battered and dizzy he stands up and starts trying to make sense of where he is. The Sun beating down on him… he decides to walk off and find some kind of town or at least water. After a few minutes of walking, he begins to her yelling off in the distance followed by a trail of dust clouds coming his direction. Armored horse riders begin to surround him.

At first Ash thinks he may still be un conscious but as one of the riders plow into him with their horse and Ash goes tumbling to the ground he quickly realizes that maybe it’s not where he is.. but when. These armored horse riders mean business and starts yelling with a strange accent asking him why a wizard is here trespassing on their lands. Right as Ash realizes they are implying the wizard is himself…

One of the riders walks up behind Ash and smash his shield into his head, sending Good Ash back into dream land. Now in a strange land, in a strange time and our hero captured by a bunch of strange boneheads, Our story now starts…
Evil Dead 2 "Hail to the King"

Team Starting Points/Insertion Points

**Starting point (HQ) locations will change in each section**

Commanders

Terry Lee as “Evil Ash” &
Red Team “Deadites”

Joshua Goya Rodriguez as “Good Ash” &
Blue Team “Humans”

Marking tape or Team Tags to designate team must be always worn on the front and back of mask and cannot be removed

Re-insertions

Insertions for Players will occur at HQ constantly.

Evil Dead 2 "Hail to the King"

Schedule

Saturday

Sunday

Evil Dead 2 "Hail to the King"

Game Summary

The game will consist of 3 main sections and 1 Final Battle throughout the weekend (Saturday & Sunday) where both teams must fight over one resource; Souls!

There will be multiple ways to gather souls during this time. One way to gather Souls will be the 50 “Soul” grab props scattered across the field that only YOUNG GUNS can pick up and bring back to your HQ.


Another way to gather Souls during this event will be to take control of the 8 territory Slapsticks that are placed around the field. These Slapsticks are scored every 30 minutes for whichever team has their color showing on each individual slapstick.

Meanwhile while the bone bags fight on…

Each Commander will have the Necronomicon Ex Mortis (The Book of the Dead).

This book contains spells, incantations, and demon resurrection passages (Missions) that will help each team acquire mass amounts of Souls. Each team must learn how to translate the ancient language in the Necronomicon to figure out how to cast each spell. To translate the book there will be 20+ named locations spread across the field. Each of these locations will have one or more ancient runes and their translation on display for players to discover.

The Necronomicon itself is a living, breathing entity, meaning each section of the game the Necronomicon will evolve and change and so will the language in the Necronomicon. Each section of the game each team must relearn how to translate the ancient language in the book.

The Necronomicon MUST be present at each spell location to cast the spells.

In addition to this there will be a final battle after Section 3. No special job roles or special powers may be used during the final battle.

Field speed/Firing modes:

280fps

(All Markers)

160fps

(Law rockets)

12.5bps

Max – All firing modes. (under 12.5bps)
First strike rounds ARE permitted! Bring Your Own First Strikes

First strike regulations

Scoring

Souls (Grab Props) 10 points each

Territories

There will be 8 Territories on field with a slapstick.

Each Resource Slapstick is worth 100 points when scored – Each slapstick scored every 30 minutes during sections one two and three.

Grab props

must be placed in a designated area at each HQ (PROP BOX) and will be scored at the end of each section.

Grab props may be Stolen/removed from the base by the opposing team.

If shot while carrying props, the prop must be dropped and is then free to be picked up by anyone. Only exception would be if you are carrying the NECRONOMICON

Evil Dead 2 "Hail to the King"

Spells (Missions)

Each completed spell is worth: 500 Souls.

The Necronomicon contains spells, incantations, and demon resurrection passages (Missions) that will help each team acquire mass amounts of Souls.

Each team must learn how to translate the ancient language in the Necronomicon to figure out how to cast each spell.

To translate the book there will be 20+ named locations spread across the field. Each of these locations will have one or more ancient runes and their translation on display for players to discover.

The Necronomicon itself is a living, breathing entity, meaning each section of the game the Necronomicon will evolve and change and so will the language in the Necronomicon.

Each section of the game each team must relearn how to translate the ancient language in the book.
The Necronomicon MUST be present at each spell location to cast the spells.

(The book must be present to complete the mission)

**Please do not write in the Necronomicon, notebooks and pens will be supplied.
Evil Dead 2 "Hail to the King"

Law/ Nerf rockets “Boom Sticks”

**Law Launchers Must Be Approved By Red Feather Staff!!!**

There will be a Log-In sheet at the Red Feather Tent for people approved to use LAW launchers. If you are caught using a LAW launcher and you are not on the Approved Log-in sheet you will be asked to leave the event.

ONLY NERF STYLE ROCKETS ARE ALLOWED

ABSOLUTELY NO “TAG” ROUNDS ALLOWED!!

Must have a Shotgun Shell prop to surrender to referee for EVERY shot HIT OR MISS.

Chrono Speed: 160FPS or less!

Must have a Referee present to verify hit/Surrender Shotgun shell.

Allowed 1 rocket launch per shotgun shell.

Once a structure is hit, everyone inside or near the immediate room (with reason) will be eliminated.

For structures with multiple floors each floor must be hit separately.

Referee will have ultimate decision as to how close someone needs to be to be considered eliminated.

ALSO, if a building is hit with a law rocket everyone outside the building 10ft away from the outside wall is Eliminated.

Rockets should be returned to Air fill station if found on field. (Mark your own rockets!)

**It is the player’s responsibility to get their own rockets back. Referees and event staff will NOT be responsible for collecting rockets. **

Evil Dead 2 "Hail to the King"

Medics “Blood Donor”

Only one Blood Donor per team
CANNOT HEAL HEAD SHOTS!!!
*A Blood Donor May NOT Heal Himself -

A Blood Donor can only carry 3 Blood Bags on them at one time.

Players wishing to be “healed” must yell “MEDIC”!! Immediately after being hit and stay in the spot that they were hit and await Blood Donor to heal them.

(Yelling hit or anything other than MEDIC (OR BLOOD DONOR) right away results in player calling themselves eliminated and must return to respawn point. OR players moving from the spot they were originally shot before “healed” by a Blood Donor results in a elimination.)

To Heal a player: Each Blood Donor has “Blood Bags” to heal a player the Blood Donor must get to the player wishing to be “healed” give the Shot player 1 Blood Bag and wipe off all current hits from player. Once all hits are clean the player being “healed” is active again

IMPORTANT! Players that have been healed ARE RESPONSIBLE for bringing the Blood Bags TO HOME BASE! Once at home base they must be given to the team’s commander and then the team commander may supply the Blood Donor with more Bags. (ANY LOST BLOOD BAGS WILL NOT BE REPLACED by referees or staff.)
(Referee may call player waiting for a medic, eliminated due to severity of game play.)
Evil Dead 2 "Hail to the King"

Ash's Superpower: Boom Stick Sniper

Once Ash cuts off his hand and acquires his chainsaw prop, he may use his Boom stick like a sniper skill to eliminate his enemies.

To use this skill Ash must first get referees attention and tell the referee he would like to “Snipe” the targeted player. The targeted player must be in line of sight and Ash must be able to describe what the player looks like to the referee. Once that is done the player must surrender one shotgun shell to the referee and then the referee will go eliminate the targeted player.

2 minutes reload time (Cool down) between shots.

Ash Must have his Chainsaw Hand to use the skill.

Ash must have Shotgun shells to use the skill.

MUST FIRST get referee’s attention to use the skill.

Player must be in line of sight and be able to describe what targeted player looks like to referee .